The Jump (auto-elucidation), 2024
raspberry PI 3âs, servo-motors, round LCD-screens, HD-video, computer generated animation, polucarbonate, wires, window tint, two metal boxes (19 x 38 x 38 cm ),
- presented at Mondriaan Prospects (Rotterdam), curated by Johan Gustavsson and Louise Hedriksen
Recently I became fascinated with geoformations that could become extensions of human systems. Last September, as a participant in the Global Young Creatives Residency in the South-Korean Island Jeju. Facing the tip of Korean peninsula in the South, the islandâs geological bedding which consists mostly of mixture of crushed seashells and lava-rock has high-concentration of calcium causing numerous large cracks in the petrifying craters. Following the volcanic eruptions, the burning hot seashell-lava mixture formed a network of underground air-channels in the porous grounds, known as âgeomunoreum lava-tubesâ, where cold air of the coast-line can traverse over distances all the way to the top of the volcano craters. The cooler air that seeps into the terra-formed bowl. Its micro-climate enables a unique ecosystem to flourish at the altitude of the volcano top.
To me, the Jeju geoformation and its uncanny air-transformation resembles a high-performance computer cooling system. Converging common available resources, reductive onset of material usage, the efficient synchrony promotes a growing healthy ecosystem. Immediately after the residency I began working with the concept about speculative earth-computers: an autonomous system in the periphery of technological development, struggling to catch a processing speed for monitoring human made climate change.
The works title refers to hyper-jump. Canonically also known as the jump, is a concept of travelling between or inside different dimensions in sci-fi literary genre, coined by the writer Isaac Asimov. By picking a reference point from the field literary fiction, I refer to its meaning as a utopian technology that alters perception of space and time. Originitaing from piece of fiction, it has become a standard-issue vocabulary in the semantic games of tech-marketing. Accepting this lore, I began layering video footages I as to investigate where the planetary computer systems could merge in feasible future in the earths cooling ecosystem? Is there a real locus of action? Today, everything we do has a technological aspect to it. The final work combined footage of Jejuâs lava-tubes with computer generated animation made with ModernGL highly specific code-language designed for âhardware accelerationâ - boosting the computer operationally to its capacity. The animation depicts back and forth movement within a cloud-formation, style-signalling a videogame-engine. (Flirtation across genre-boundaries). A raw perspective towards the high-tech. The videos are shown inside a peep-hole installation with moving smartwatch screens. Wearable tech connects to a vaster ambivalency: I first learned coding and constructing software to help understand and adjust to the fast-pace motion of the industry ( technological âpromisesâ are really there just to keep engineers on their toes) - the result is now more often a very unyealding personal and bodily sensation about discomforts of the direction the tech 'subjectivity' directis our behaviours, awareness of the directly imposed environmental effects are obviously there in the mix, together with privacy and autonomy.
I often think of the obtuse time of being compelled, seducted and alienated into balancing act similar to relationships. (what I said was stupid im sorry lol really I love you) I am interested in the aspect of time, as these implications unfold in various degrees, I look for layers and perspectives that seem most consistent: a device like smart-watch forms its own micro-climate of time. I developed code to be implemented on round smartwatches, which by standard are LCD-screens for showing and measuring your heart-rate, steps-count and calory consumption. Im interested in this aspect of modelling technology after human body, leading to its increased monitoring, controlling and extraction for indiscretion of dealing with the environmental reality. Through my kinetic sculptural forms that incorporate elements from the Jeju-videowork I further question the human body as a recurring motif in technologies (Is this the best impetus of world building?) Working through the notion of âhostile environmentâ - hot, damp and dank parts of the island and urban spaces - and other from spaces that are usually rendered âsafeâ: liminal spaces, office meeting lounges and domestic settings. I wish to keep changing the point-of-observation synchronously towards the very machines the system is seen through - commencing new worlds into realm of perception. By switching the lens, observations from the edges of man-made realm can be proliferating.
."The wheel... is an extension of the foot. The book... is an extension of the eye... Clothing, an extension of the skin... Electric circuitry, an extension of the central nervous system." - MMcL
The Jump (auto-elucidation), 2024
raspberry PI 3âs, servo-motors, round LCD-screens, HD-video, computer generated animation, polucarbonate, wires, window tint, two metal boxes (19 x 38 x 38 cm ),
- presented at Mondriaan Prospects (Rotterdam), curated by Johan Gustavsson and Louise Hedriksen
Recently I became fascinated with geoformations that could become extensions of human systems. Last September, as a participant in the Global Young Creatives Residency in the South-Korean Island Jeju. Facing the tip of Korean peninsula in the South, the islandâs geological bedding which consists mostly of mixture of crushed seashells and lava-rock has high-concentration of calcium causing numerous large cracks in the petrifying craters. Following the volcanic eruptions, the burning hot seashell-lava mixture formed a network of underground air-channels in the porous grounds, known as âgeomunoreum lava-tubesâ, where cold air of the coast-line can traverse over distances all the way to the top of the volcano craters. The cooler air that seeps into the terra-formed bowl. Its micro-climate enables a unique ecosystem to flourish at the altitude of the volcano top.
To me, the Jeju geoformation and its uncanny air-transformation resembles a high-performance computer cooling system. Converging common available resources, reductive onset of material usage, the efficient synchrony promotes a growing healthy ecosystem. Immediately after the residency I began working with the concept about speculative earth-computers: an autonomous system in the periphery of technological development, struggling to catch a processing speed for monitoring human made climate change.
The works title refers to hyper-jump. Canonically also known as the jump, is a concept of travelling between or inside different dimensions in sci-fi literary genre, coined by the writer Isaac Asimov. By picking a reference point from the field literary fiction, I refer to its meaning as a utopian technology that alters perception of space and time. Originitaing from piece of fiction, it has become a standard-issue vocabulary in the semantic games of tech-marketing. Accepting this lore, I began layering video footages I as to investigate where the planetary computer systems could merge in feasible future in the earths cooling ecosystem? Is there a real locus of action? Today, everything we do has a technological aspect to it. The final work combined footage of Jejuâs lava-tubes with computer generated animation made with ModernGL highly specific code-language designed for âhardware accelerationâ - boosting the computer operationally to its capacity. The animation depicts back and forth movement within a cloud-formation, style-signalling a videogame-engine. (Flirtation across genre-boundaries). A raw perspective towards the high-tech. The videos are shown inside a peep-hole installation with moving smartwatch screens. Wearable tech connects to a vaster ambivalency: I first learned coding and constructing software to help understand and adjust to the fast-pace motion of the industry ( technological âpromisesâ are really there just to keep engineers on their toes) - the result is now more often a very unyealding personal and bodily sensation about discomforts of the direction the tech 'subjectivity' directis our behaviours, awareness of the directly imposed environmental effects are obviously there in the mix, together with privacy and autonomy.
I often think of the obtuse time of being compelled, seducted and alienated into balancing act similar to relationships. (what I said was stupid im sorry lol really I love you) I am interested in the aspect of time, as these implications unfold in various degrees, I look for layers and perspectives that seem most consistent: a device like smart-watch forms its own micro-climate of time. I developed code to be implemented on round smartwatches, which by standard are LCD-screens for showing and measuring your heart-rate, steps-count and calory consumption. Im interested in this aspect of modelling technology after human body, leading to its increased monitoring, controlling and extraction for indiscretion of dealing with the environmental reality. Through my kinetic sculptural forms that incorporate elements from the Jeju-videowork I further question the human body as a recurring motif in technologies (Is this the best impetus of world building?) Working through the notion of âhostile environmentâ - hot, damp and dank parts of the island and urban spaces - and other from spaces that are usually rendered âsafeâ: liminal spaces, office meeting lounges and domestic settings. I wish to keep changing the point-of-observation synchronously towards the very machines the system is seen through - commencing new worlds into realm of perception. By switching the lens, observations from the edges of man-made realm can be proliferating.
."The wheel... is an extension of the foot. The book... is an extension of the eye... Clothing, an extension of the skin... Electric circuitry, an extension of the central nervous system." - MMcL